Call for papers

Topics of interest

Topics of interest include (but are not limited to) one or more of the following topic areas:

Conceptual analysis and ontology design for the Digital Humanities

  • Domain ontologies or conceptual models for history, history of arts, book studies, theatre, literature, editorial practices, archeology, musicology, cultural and natural heritage (including architectural heritage), among others
  • Methodological aspects of ontology development for the Digital Humanities, including the need of modeling the social (contextual) dimension of both data and ontologies
  • Use of ontology design patterns
  • Case studies based on and lessons learned from the use of CIDOC-CRM or FRBR
  • Logical and ontological analysis of CIDOC-CRM or FRBR, e.g., with respect to foundational ontologies (DOLCE, UFO, BFO, etc.)
  • Application of formal ontology theories for knowledge representation or data management in the Digital Humanities
  • Philosophical and sociological analysis of both digital models and modeling practices in the Digital Humanities
  • Social studies on the policies towards the standardization of ontologies in the Digital Humanities

Semantic Web publishing, architectures and SW-based interaction for Cultural Heritage

  • Semantic Web content creation, annotation, and extraction
  • Ontology mapping, merging, and alignment
  • Virtual Cultural Heritage collections
  • Peer-to-peer Cultural Heritage architectures
  • E-infrastructures for Cultural Heritage
  • Interoperability, virtually integrated Cultural Heritage collections
  • Ontology-based data access or virtual knowledge graphs
  • Reasoning strategies (e.g. context, temporal, spatial)
  • Search, querying, and visualization of the Cultural Heritage on the Semantic Web
  • Personalised access of Cultural Heritage collections
  • Context-aware information presentation
  • Navigation and browsing (facets)
  • Social aspects in Cultural Heritage access and presentation
  • Trust and provenance issues in mixed collection and mixed vocabulary applications

Semantic Web based applications for Cultural Heritage with clear lessons learned:

  • Digital Libraries
  • Museums (virtual collections, mobile/ web-based museum guides)
  • Tourist services
  • Ambient Cultural Heritage
  • Creative industries


We will accept two different types of contributions:

  • Full papers for presenting original unpublished work, neither submitted to, nor accepted for, any other venue. Submitted *full papers* must not be shorter than 10 pages and must not exceed 12 pages, including bibliography.
  • Short papers for presenting work in progress, brief descriptions of doctoral theses, or general overviews of research projects. Submitted *short papers* must not be shorter than 6 pages and not exceed 8 pages, including bibliography.

All the contributions to the workshop must be submitted according to the format specified at the following link: and will be published in the Springer CCIS series. Please, note that Springer encourages authors to include their ORCIDs in their papers. 

ICMLSC 2022 - International Conference on Machine Learning, Security and  Cloud Computing


Papers should be submitted in PDF format using the EasyChair online submission system via this EasyChair Link ( Be careful to select the SWODCH 2022 track for your submission. Papers will be refereed and accepted on the basis of their scientific merit, originality and relevance to the workshop. Each paper will be reviewed by at least three Program Committee members.

Diversity and inclusion statement. We kindly ask authors to adopt inclusive language in their papers and presentations ( and, and all participants to adopt a proper code on conduct (


Important Dates

  • Paper submission deadline: May 21, 2022
  • Notification of acceptance: June 21, 2022
  • Camera-ready papers: July 5, 2022


  • Paper submission deadline: May 2, 2022
  • Notification of acceptance: June 1, 2022
  • Camera-ready papers: June 15, 2022


Due to the COVID-19 restrictions, the workshop will have a hybrid format, allowing both physical and virtual participation.